The game was called Star Wars: This Is The Story Of A Ship, and ran over six tables with five players each. (Which means I beat 29 other people - yeh me!)
This is the game that I believed the other five tables played:
You are the crew (Captain (me), First Officer, Chief Engineer, Sensors/Shields Office, and Commander of the X Wing fighter squadron) of an Old Republic Navy ship, assigned to convoy duty in a dangerous sector. Suddenly, a number of freighters jump into space around you, pursued by a pirate fleet. After successfully fighting off the pirate fleet, you find the location of their base, follow them there, and destroy them.This is the game that we played:
You are the crew (Captain, First Officer, Chief Engineer, Sensors/Shields Office, and Commander of the X Wing fighter squadron) of an Old Republic Navy ship, assigned to convoy duty in a dangerous sector. Suddenly, a number of freighters jump into space around you, pursued by a pirate fleet. After successfully fighting off the pirate fleet in an action marked by repeated insubordination by the commander of the fighter squadron you conduct a full military court martial in which the Captain acts as the judge, the First Officer acts as council for the defence, and the Chief Engineer and the Sensors/Shields officer act as joint councils for the prosecution.Even though I say so myself, it was a bit of an inspired idea. We had what could be euphemistically called a "problem player". None of us were enjoying the way things were going (not even the player concerned), and to ignore what had happened in the battle would have totally destroyed game reality. As it was, I think everyone (with the possible exception at times of the defendant - but I doubt he would have enjoyed anything) really got into it.
After quietly suggesting my idea to the GM, Eamon ("That's a diamond idea!" was his response), we'd adjourned to a lobby area where we could lay out seating in a more court like arrangement. We then gave the Prosecution a few minutes to prepare their case (they eventually spent about 20 to 30 minutes in a side-corridor at the end of which they'd produced a page of A4 entirely covered with charges) and then the defence a few minutes to consider the charges.
We then did the full trial, with witnesses (played by the GM), evidence (the GM describing the contents of audio logs, some of which were corrupted - nice idea by him), cross-examination, and legal argument. Everyone really played the roles properly, which was important, because it wasn't supposed to be an out-of-character lynch mob: this was supposed to be roleplaying though issues in a way that hopefully gave the player some subtle pointers as to where he might be going wrong.
My final verdict was:
Disobeying orders: guilty (on two counts, although they could have got more).
Recklessly pursuing an attack that led to the deaths of two of his squadron: not guilty (on the grounds that I'd got so wound up by his back-chat by that point that I screamed "Just press the attack, dammit!" at him).
Mutiny: not guilty (on the grounds that the prosecution failed to establish a continued refusal to disobey orders).
So rather than being shot for mutiny, he ended up simply thrown out of the service with loss of all privileges (which was a bit of a result for the First Officer (Jonathan), his defence council - who was remarkably professional, given that it had been his character who got the most back-chat.
Note: The original version of this post said "Star Trek" instead of "Star Wars". That it did was entirely due to the fact that I am an idiot. That it no longer does is entirely down to the fact that Luciddestiny is not.